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Showing posts with label Final Piece. Show all posts
Showing posts with label Final Piece. Show all posts

Monday, 30 September 2013

The UKGK has it's revenge...

The project for Creature Features, creating an animation to advertise their model kit exposition is complete, and considering how the short time I had to complete it meant that the animation had to be kept quite simplistic and limited, I'm actually pleased with the final result. Concentrating on getting the design up to a high standard I think means the piece stands out and works with only limited movement. I loved trying to cram in as many references to classic TV shows and films as I could, as well as reinventing some of my favorite characters, so I had fun bringing them to life any way possible...


The final advert can be seen on the website at http://mojoanimations.wix.com/rjjones#!video/c136r 

Friday, 6 September 2013

Fixer's animation comes to an end...

The past few months since the London skillset event have disappeared completely. It feels like its been a mere 3, 4 weeks or so, but I guess as they say that's a sign of having fun. So the time has been spent completing the 'Unlocking Hidden Talent' animation for the Fixers' film and has all gone really well, I surprised myself at being able to complete over a minute and a half of animation in what I thought to be a fairly short time span. But it all went well, those running things were happy with things and the finishing touches are being put to it all before its available for viewing, and hopefully that wont be too long from now - can't wait to see it all done...

Monday, 10 June 2013

Showtime wins Best 2-D animation glammy 2013...

I'm proud to announce that Showtime won the 'Best 2-D Animation' award at the 2013 University of Glamorgan Glammies! It was a great surprise and I can't thank the judges at Dinamo enough for liking the film so much to vote it the winner. There was some very stiff competition this year, so even to be placed amongst the other pieces of work was good enough for me.

So thank you to everyone who has supported me in the creation of Showtime, as well as throughout University as a whole. It hasn't quite sunk in yet that it is all over, but hopefully it's all up hill and good things from here. But without all of the family and friends support over the past three years I wouldn't be in this position, and I wouldn't be able to say with pride, here is Showtime, please enjoy...

            http://mojoanimations.wix.com/rjjones#!video/c159q

Saturday, 13 April 2013

The Ultimate Image...


Now without further ado, after all of the different designs and composition tests, heres the final Ultimate Image...


Tuesday, 16 October 2012

Harry Potter and the Final Film...

 
So here it is, the final advert. It ended up a little longer than I originally intended, and some changes were made for the client, but these were only very slight. The NSS light beam from the castle was added to make the NSS theme run through the piece, and the end slogan was changed from 'Problem with your tutors?' to 'How are your tutors?' so that it didn't seem like the piece was inviting people to think of problems with their tutors to give in the survey, more personal ones, and so it ended more positively and left them wanting to put any comments down- good or bad. But in the end I think it still became the piece I set out to make, if not better.
It still feels wierd and unreal that in just a week a 40 second piece has been made, but Im really happy with it, and hope that the NSS group are and possibly lead on to using it for their campaign...
 
 

Friday, 1 June 2012

Good Day Bad Day: Final Film

 
 

Well this is it, after months of blood, sweat and tears, the film is finished- and I'm actually happy with it. It's been a frustrating process, stressfull to say the least, but I've enjoyed it, and seeing the characters come to life in my very first short film is a feeling that can't be explained. So I hope you everyone else enjoys it as much as I enjoyed creating it...

Wednesday, 7 December 2011

E4 sting 2












Im really happy with the style of the film- ive tried to keep it simple, yet quirky. Even though it was a struggle to get to grips woith animating in Flash, I enjoyed creating the backgrounds and the fish deisngs, and in the end I am happy with the final animation.


Tuesday, 29 November 2011

sack magique...

sacks- not  exactly what you would instantly think of as animatable, but we were given the task of adding life and personality to these inanimate objects. Both sacks had to get across a ravine or space of some sort, but showing two different personalities- one adventurous and keen to get across (wearing an Indiana Jones style hat, or so I'd hoped)...


                   

...the other- nervous, weak, slightly unsure about jumping across a gaping hole in the
ground. Both still had to recognisable as sacks, not pushed so far that they lost their properties or forms as fixed pieces of cloth, but had to somehow work, or hop along the ground, using their corners as 'feet' or 'arms' to give a sort of indication as to what they were feeling or doing.



Their speed and subtle movements and stances had to be the main way to tell, not only what they were thinking and give away their personality, but also to tell between the two of them, as they both had to look the same, apart from a slight difference in weight. Trying to portray two different personalities with two characters that look the same, and are essentially inanimate objects was the real challenge, but it was one that made you think more about the subtle movements and traits that show off a character rather than just how they look.



Its a shame the final film turned out very dark due to the number of layers used in flipbook, its hard to see the movements.
                                                                             

Wednesday, 9 November 2011

Ryan Jones and the Temple of Illustrator...

Illustrator- a piece of software untouched so far, so this project, from the start, was daunting. Having just become adjusted to photoshop, it was challenging to see how different illustrator was, and how much of a different working system was needed for it.

For this project, it was our own backgrounds that would be created, and I wanted to create mine based on the 'sack' animation that will be done next. The sacks will need to be animated jumping across some sort of ravine or cavern, basically jumping across from one area to another. So rather than stick with the traditional hillside, grassy area with a cracked ravine down the centre, I wanted to try something different and create a landscape that the characters could easilly interact with and become part of.
I thumbnailed some quick ideas about what I initially wanted the sacks to eventually do, and went through various ideas from riding a cart on a broken mine track, to leaping across temple ruins chased by a giant boulder, from walking and falling from a rickety bridge, to swinging across trees with the branch falling on them. But I was really interested in the temple idea and making it more of an Indiana Jones style scene to keep it interesting and different.
So this was the sketch of the final background.

Initially, I had drawn up a background scene for behind the main temple, which included a flowing waterfall topped with further ruin areas, and backed with a mountain range. But placed together, the scene became very crowded and cluttered, taking attention away from the main focus of the background and making it confusing as to what was going on. So instead, I tried a more subtle, simpler background that seemed to fit well- adding further landscape and depth to the scene, whilst also keeping attention and focus mainly on the temple.


The design and shapes of the deepest part of the background went through various stages, but were kept as simple as possible so as not to overcomplicate or get in the way of the main image, but also add to the detail and look of the overall piece, adding depth.

It was quite difficult to juggle how much detail to include on the main rocks and temple area without it either becoming unrecognisable, or too overcomplicated and detailed. Keeping the style angular and quirky seemed to suite not only the background but illustrator aswell.

The flowers ion the foreground then added the last element of depth- keeping them fairly detailed, and brighter to stand out and keep the depth as much as possible. the sky in the background is soft and kept faint, with a slight blurred effect, with the main temple using brighter colours and harsher lines to seperate it, and further still with the foreground, so that the image overall has an element of depth.
The overall image I am very happy with, for a first attempt at illustrator. The colours all seem to work, and the three layours all seem to fit together. However, the foreground could be seperated further, and the sun could be made to fit further, with harsher lines. But with this project I have learnt the basics and got my head around illustrator and the process of working in it which should help for future projects.

Tuesday, 25 October 2011

Building a background in the dark...

Showing the background in the day light was one thing, but it's another to show the same scene but at night. It's not just as simple as turning down the brightness, but it is still quite a simple precess of adding hue and saturation levels to cover the image in blue shades, darkening some of the shadows to exaggerate the levels of depth further, and ofcourse adding stars, and the image seems to transform.

This was the background we were given re-create, but this time, at night...



Following the steps ofcourse made it fairly simle to recreate the look, but certain aspects didn't seem to work in the way wanted for my image, and other tweaks are still needed to get the image looking right and as close as possible to the original. So again, possibly leaving the image for a few days and coming back to it will allow me to look at it with fresh eyes and a fresh thought process on how to combat the problems...


Monday, 24 October 2011

Building a background...


For this next project, It's on to more software based outcomes- focusing now on backgrounds. Initially, it was a very daunting and seemingly complicated process that was ahead of us, to basically recreate a pre-exisitng background, building it from it's outline with colour, shading and textures to duplicate the image as closely as possible using Adobe Photoshop. But building the image up in layers breaks the image down into easy to register pieces, and when following the various steps and procedures, and almost being very perfectionist towards the details, the piece seemed to come together very quickly and respectively easilly, and ofcourse giving a clear insight into industry practices and procedures of creating backgrounds.

This was the image we were given to recreate...


To begin duplicating the image, we were given the drawn outlines for both the main background, and the forground area...




Then the process of building the image began. Through blocking the main colours and line colours, then adding hard and soft shadow, hard and soft light and creating textures by scanning sprayed watercolour paper and a painted piece of paper to place on the image, the piece began to come together and through tweaking and minor alterations, the piece began to look like the original...


Up to now the piece, I feel, is fairly similar to the original, but getting the colours, shadows and light effects to match the original background is very tedious and frustrating at times, and I feel there are still minor adjustments that could be made to colours and lighting in order to match the piece further. But coming back to the piece in a week or so may be beneficial to see with fresher eyes exactly what needs to be done.

Mobster from Dimension X...

For the second part of the storyboarding project, it was time for us to put a little of our own creativity and imagination into the look of the shots. Given a page of script from the Teenage Mutant Ninja Turtles episode, 'Mobster from Dimension X'...


... we were given the freedom to present the script in with any shots, camera moves and angles that felt neccesary for the script and story. The page which I was assigned had quite a simple yet interesting and exciting piece of action in it- featuring 5 characters- focusing mostly on the Glob father himself and 1 of the 4 surrounding gangsters. These being the only characters in my scene kept it quite straight forward in that sense as to who the scene and shots would be based on and would feature. The main bulk of the script focused around the Globfather's anger towards his gangsters, leading to one of them being morphed and melted into a puddle of slime by the Globfather...





This piece of action, although as simple as the gangster being touched and being turned into a puddle of slime by living goo from the Globfather, allowed me to play around with multiple camera shots and angles, experimenting with the relationship between the goo and the gangster and how the two come together. I really enjoyed exaggerating the life of the goo and how at times it looks, and even seems to tease the gangster before completely embrasing and taking over him. It was interesting to attempt to time out how long and how many shots it should take the goo to completely engulf the gangster, which was helped by intervining the action with reaction shots from the other 3 gangsters and the Globfather himself. But once started, it seemed quite a natural process of building up the action and the coverage of the gangster, helping pace the actiuon further with camera movement, pans and zooms, which would all keep the audience interested and in the action.

The rest of the scene was then concentrated on the Globfather telling the remaining gangsters about what he wants them to do and what he is willing to give them when they do it...





Overall, I really enjoyed the process and experimenting with different angles and shots that could tell the story in the best way. I felt that keeping the story and action flowing was interesting to me, and to see the plot come together and unfold the way I imagined it to was exciting. The attention to detail with the write up of the action, camera movements and timing, aswell as all of the action and camera movement arrows, was also great to get stuck into, getting in depth into how the character's emotions, actions and status's within the story could be best displayed and in the most dynamic ways for the audience to understand and keep interest. So after this project, I feel like this could be an area in which I would like to go into in the future, as It would allow me to possibly create the stories and scripts, and then also show how I would like it to come across on screen for an audience.

Thursday, 20 October 2011

Bursting with Berryness!


Project number 2- and we're on to storyboards. I'm feeling quite excited about this one- it seems, after looking at various examples from the industry, that this could be potentially an area I may consider venturing down in the future, so I'm eager to get going and see if it turns out to be what im expecting...

The project is split into two parts- the first of which is to pick an advert and storyboard it exactly as it appears on screen, acting as a sort of practice to get us used to the workings and structures of storyboards and how to create them effectively. the advert Ive chosen to use is the recent Ribena advert, featuring a variety of animated berry characters, all with one aim- to get to the berry laiden tractor trailor, and make it into the bottle of Ribena...


So from this, the storyboards had to represent camera movements, music and dialogue, timing  and the main action of the characters in each shot. It was daunting at first to know exactly how much detail was neccesary in each panel, and just how many panels were needed...












It feels now that I may not have needed so many panels, and that some of the actions were shown in more detail than neccesary for storyboard purposes, but with this excercise I feel I have learnt alot about the process of storyboarding and what is included in them, aswell as gathered a quick yet accurate drawing stlye that I feel kept me interested, keeping them form becoming too tedious and showing only the  main focus and details of each shot- using pen to highlight and make certian features more of a focus point than others.
I am happy with the way the storyboards turned out and am eager to begin work on the next one of the project, and add a bit of my own creativity to them.