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Saturday 8 March 2014

Betty, I've been articulated...

'No man who never did nothin, never made any mistakes' as Frank Spencer would say.  And mistakes are just a part of the learning process when creating a character that's going to work well when animated, So whilst completing Frank's character and posing him up in various ways, adjustments became clear that were needed in order to make it possible to animate him well. For example, the arms were extended, and different pieces were made to be used when the character is flipped so that the shading can be kept on the correct side throughout. At the minute, he is only able to be used from the one angle, so the next stage may be to create the character in different view points- from the direct side view, the front view, maybe even the back view, so that animation of the character could be more flexible...





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